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Windows 8 and Social Panopticism

Microsoft has revealed a new feature of its upcoming Windows 8 OS upgrade. Family Safety is a built-in function of Windows 8 that allows parents to track literally everything that happens on a computer over the course of a week.

Details of web searches, websites visited and even most commonly played games are recorded and can be viewed by the parent. The feature not only allows parents to view what has been done on the internet, but also how much time has been spent on each specific activity. For instance, a parent can check how many hours are spent on Facebook, or playing a specific game such as the recent World of Warcraft.

Microsoft recommends creating different user accounts for each of your children, so that usage can be individually monitored with more accuracy.

We’re sure that plenty of parents will jump at the chance to make sure their kids aren’t being subjected to undesirable material, or spending way too much time playing games. Obviously in our current age the unrated nature of the internet can be worrying. Even web filters often miss things and children can end up viewing something that they don’t want to. But this raises the question: how much monitoring is too much?

Obviously this is a great tool for parents with very young children. When it comes to this kind of thing preventing unwanted content will always be better than cure, but it’s still important to know if a young child has been subjected to sensitive material and thus should have what they’ve seen explained to them in a clear and concise manner.

But once a child hits adolescence things start to become a bit murky. A web search regarding a specific word or phrase can be taken seriously out of context. There’s also the notion of imposing a Big-Brother-esque set of restrictions on said adolescent. By limiting what they feel they can safely look up and learn about on the internet it’s not outside the realm of possibility that their psyche will be ultimately affected. The adolescent will be constantly editing and controlling their own actions to the point where they may regard certain questions or topics, topics that they cannot look up on the internet, as being improper or abnormal.

We’re not saying if it would be for better or worse, just that there could foreseeably be an affect of living with the knowledge that your online life, which is a huge part of a modern teenager’s existence, is completely recorded and open to the scrutinising gaze of your parents.

The concept relates back to an old philosophical principal that has since been studied in detail by psychologists. The principal is called the Social Panopticon, or Panopticism, as described by Michel Foucault. The Panopticon was first conceived of by social theorist Jeremy Bentham in the late 18th century as a theoretical prison designed entirely toward the rehabilitation of inmates.

The prison would be cylindrical in shape, with every cell facing inwards. Through the centre of this prison would rise a viewing station, from which the guards could see the prisoners. The prisoners could not in turn see the guards due to the implementation of one-way mirrors in the cells.

The theory was that because the prisoners could never tell if they were being watched or not they would alter their behavioural patterns to appear more likely a candidate for parole at every point throughout a day, not just when they are out of their cells. By constantly appearing as if they were responsible until it felt as natural to them as to any other member of society they would slowly become rehabilitated.

The Social Pantopticon, or Panopticism, refers to a similar affect created by society as a whole. We are so used to acting in a certain way when we are in public or with company that even when we are alone we are unlikely or less-likely to perform in overtly abnormal ways. For instance, while you may be more willing to sing loudly to yourself when you are home alone than when you are in public, you’re unlikely to do something totally ‘weird’ like painting your face with peanut butter just to see what it feels like (should you have the urge). Even if you did you would likely feel uncomfortable because you would be acting outside a social norm. You might even start imagining what would happen ‘if someone saw you.’

So with this idea of Panopticism, or the notion that a perceived anonymous power is observing us makes us wish to think and act normally, shaping our psyche it’s not too much of a stretch to think that an adolescent may be affected by an actual real-world monitoring system within their own home.

In some ways this idea of strict in-home monitoring is also reminiscent to an article we posted recently about self-editing through our online persona. In a TED Talk given by Professor Sherry Turkle of MIT the notion of loneliness through plugging-in was discussed. While much of that talk is not particularly relevant to this case, we were reminded of Professor Turkle’s words regarding a self-editing process that many of us now engage in.

We won’t go in to too much depth, as we already did that with the original article and for more information you can just check out the TED Talk yourself, but the general gist is that through textual communication and our online social media accounts we present to the world a self-edited identity that we believe to be more desirable than its unedited counterpart.

When we send a text or email we have the comfort of planning and editing our words before they are received. On Facebook we can show only the pictures of ourselves that we are most comfortable with and we can even remove past posts if we feel that they paint a poor picture of us.

In a way a child altering their online actions in order to not get in trouble, or to paint a better picture of themselves to their parents, is another form of this self-editing process. The child in question is presenting an intentionally edited version of themselves to their parents, just in case their parents should want to check on them. Self-editing is a process that Turkle finds worrying, as she believes that it affects our ability to self-reflect and to understand our own identity which in-turn affects our ability to successfully identify with others.

Of course we’re not stating that Windows 8’s Family Safety function is overtly dangerous, harmful or ‘wrong’, but we think that it’s important for the possible implications of stringent digital monitoring to be considered. Is the knowledge of what your kids are looking up going to change what they view or at least let you know what’s going on? Probably. Is it the best thing for them once they pass a certain stage in their development? That’s entirely up to you. At the end of the day what’s probably most important that we’re at least asking ourselves the question.

Posted in Broadband, Mobile Phones, Tablets | Tagged ,
 

Making Sense of Bill Shock Part 1

We were chatting to a researcher the other day who thought that mobile carriers were screwing you when you went ‘OVER’ your cap. ‘THAT’S WHERE THEY RIP YOU OFF’ was the comment that was made.

Ok, calm down we said, there’s no need to call the Dr or ask for help, the simple diagnosis is ‘bill shock’. Do you concur?

In this post, we’re just going to focus in on call rates on mobile plans to understand them and then we’ll look at data plans and bill shock in another post.

Call rates of $1 per minute are not a rip off when used in their sweet spot and should not be shocking, it is just that this is poorly explained to consumers by telco. You’ll be less shocked if you understand how this all works. Some consumer reports now estimate that almost half of the mobile phone base in Australia has experienced bill shock so we’re talking to one if every two readers here.

It is easy to understand how all the components of a mobile plan (included value, data, overseas use and other features) can play into a large bill.

The idea that you are ‘penalised’ when you go outside your included value is not true, it is just feels that way.

There is no penalty, it is just the discounting has stopped. The call and SMS rates do not change, but it does feel like they do. Let us explain below.

A standard mobile plan works out at just over $1 per minute when you include flagfall charges (most plans are 90c per minute and the flagfall charges are 30c. The average call length in Australia is 3 mins therefore you are looking at 90c x 3 minutes ($2.70) + 30c flagfall on average which equals $3 or $1 per minute).

Still following? A mobile plan from Carrier X might advertise $600 of included value for $60 per month which would equate to 600 minutes of maximum use for $60. You’ve seen the ads everywhere.

Time rolls on…you’re happily calling away each month and everything is going great and you get charged $60 per month and coming in just under 600 minutes but you never really notice.

BUT, then when you have a big month and a friend needs to talk every night and you double your phone usage for the month. You get the feeling that you’ve get a bigger bill this month, probably double your normal bill which feels about right to you.

You regular bill is $60 per month and in your head you think it might be $120 on this big month.

Wrong, that’s where the shock is. In fact that first 600 minutes at $1 per minute and the carrier gave you $600 of value to use by paying them $60 per month. The next 600 minutes are also $1 per minute except you pay per use on this. This means that second set of 600 minutes are going to cost $600 also, but you did not pre-purchase that from the carrier at the nicely discounted rate of $60 so you pay per use at $600.

Therefore, your bill is $660 for double usage in that month up from $60. Double usage DOES NOT double the price of $120 and that is a shocking to most people’s understanding of products. If you’re going to go over your included value amount, call your carrier immediately and upgrade plans.

Your might be on a $60 plan for 600 minutes. A $100 plan might give you 1400 minutes and get you out of trouble for this month and every further month. The art of the mobile plan is to find the sweet spot where you are under using your plan’s included value whilst getting the maximum amount paid off your new shiny handset.

The plan itself is not bad value. Were you to use 600 minutes of calls for just $60 per month, the EFFECTIVE rates mean that you’d really only be paying 10c per minute as you were given 10x bonus when you paid $60 and $600 of value and that is cheaper than the amaysim As You Go plan (as 15c, now 12.5c per minute) which is offered as a mobile plan killer.

It pays to compare mobile plans BEFORE you buy and think smart during your contract.

Posted in Broadband, Mobile Phones |
 

Facebook App Center Beta

Facebook has thrown its hat in to the mobile and desktop application ring, announcing its very own Facebook App Center, now open to developers as a beta. The Facebook App Center (FAC) represents a potential huge step forward in Facebook’s continuing domination of the social network scene. It also raises a few questions and possible consequences that could affect the future of the smartphone market as a whole.

What is the Facebook App Center?

First we’ll cover the basics. The Facebook App Center is set to be a new application store, much like the Apple App Store or Google Play (formerly Android Market). The FAC will support apps for both iOS and Android, as well as have a third section specifically for HTML5 web apps designed for PCs and Macs.

Both Facebook-owned and third-party apps will be available from the FAC. Qualifying for app submission sounds simple enough, Facebook’s own eligibility section lays down some straight-forward guidelines:

  • An app on Facebook.com in a canvas page
  • A mobile app built for the web, iOS or Android that uses Facebook Login
  • A website that uses Facebook Login and has an immediately logged-in, personalized experience (see App Quality for more info)
  • An App for Pages built to manage or enhance other companies’ Facebook Pages
  •  

    via Facebook

The key point to focus on here is that every app requires a Facebook Login option, but we’ll come back to that later.

Right now it’s unclear exactly how users will access and download apps, but what we have seen looks pretty straight forward, even if it doesn’t quite sound that simple. Facebook isn’t planning to use a Top 25 system like the Apple App Store. Instead that eerie Facebook tendency to show you only stuff that you’re interested in will be implemented. Apps that you have viewed, liked or already downloaded will decide what apps will appear at the top of your list. It’s probably safe to assume that your greater actions across Facebook as a whole will also have an impact on this. Smart money is also on app suggestions appearing on the right side of your Facebook screen, where ads and suggested friends currently reside.

Interesting Repercussions

There are a few points of interest that immediately came to mind for us when reading about this new app store and Facebook’s approach regarding its implementation.

No Windows Phone Support

Windows Phone is already suffering from a lack of app support. It’s been making great strides in fixing this deficiency, but the exclusion of WP apps from the FAC could prove to be another significant roadblock in Microsoft’s way.

It also highlights that, while Android has become an accepted mainstream devices in the eyes of big companies, Windows Phone still apparently has a way to go. It’s more than likely that Facebook would have included Windows Phone apps if the move promised to be sufficiently profitable. The exclusion of it suggests that Facebook doesn’t have faith that this would be so.

Facebook Login for Apps

It’s already pretty common for apps to have Facebook as a login option. Most apps that do offer either Facebook integration also have the option of creating a separate account, usually email-based which in turn usually means Gmail-based. Of course, plenty of apps don’t offer Facebook as a login option and rely on email (read: Gmail) as a reference. This is where FAC may prove to have an impact on the mobile industry and the internet as a whole.

Right now Google and Facebook are waging a war for how you find things on the web. At the outset, Google would appear to be winning that battle, with a huge percentage of users opting for Google as their search engine or Home Page. Google also owns YouTube, the largest distributor of video content of all kinds in the world. Google is also the powerhouse behind Android – the penultimate mobile OS in today’s smartphone and tablet markets.

However, what you probably don’t see or notice is all of the things Facebook is doing in the background. Link to something on your Facebook timeline and every time it’s shared will count as another link. Google’s search engine algorithms (and those of other search engines) rely heavily on natural linkage to assist in ranking a page’s validity and value. Each link htat a page gets regarding specific phrases etc bumps up that page’s search engine ranking. Google might still be the one doing the searching, but Facebook is very much guiding Google on where to look.

Most websites will also have a “Like”, “Share” or thumbs-up button that automatically links to whatever Facebook account is already logged-in on that computer or device. This is just another way that Facebook encourages its users to link to articles and websites on their timelines. The number of “Likes” a page gets is also becoming a form of measuring said page’s popularity, success and quality.

Facebook also helps you find things in the real world by encouraging the inhabitants of your news feed to share their real world experiences and comment on them, even going as far as to “check in” and locate themselves on a map. That’s 900 million active users, most of who share their daily lives freely and regularly share opinions on venues, stores, products etc.

On top of that many websites, such as this one, are set up to automatically post videos and articles to their Facebook subscribers, rather than turning to RSS feeds like Google Reader. This system circumnavigates the need to use a search engine entirely, relying on solely Facebook links to help users navigate the web.

Of course Google has its own counters to all of this, such as Google+, but almost every attempt by Google to move in on Facebook’s turf has been relatively unsuccessful. For instance: Google+ has very few active users compared to the number of its accounts. Another example would be the question “how often to you sign in to a third-party service using a Google account compared to your Facebook account?” If the answer is anything other than “never” there’s a good bit that the Google service you’re referring to is your Gmail address, which is the very thing that Facebook will be aiming to eliminate as a sign-up tool with this move.

Now, it’s safe to assume that an app store launched by Facebook is going to be an adequately executed affair. Moreover, by the simple act of being a Facebook service it’s likely to see a huge amount of early adoption. As such there’s really no reason for future app developers to not include a Facebook login option in order to be eligible to post their apps on the Facebook App Center to obtain a wider level of exposure for their product. It’s a simple and effective way of ensuring that Facebook becomes the dominant means through which service accounts are created, rather than having people use their Gmail accounts.

Google might see itself lost one of the few remaining inlets to the social media world that it has going for it if Gmail sign-ups to third party apps go the way of the dinosaur.

Can Facebook and Apple Play Nice?

While it’s easy to see how the Facebook App Center will work with Android when you look at pre-existing third party Android app stores such as the Amazon Android Marketplace, it’s difficult to see how iPhone integration will work here.

Traditionally, when it comes to profits, Apple is very much that kid in the playground who never wanted to share. Just about everything on your iPhone is done and tracked via iTunes. This is a nifty little method of managing product quality for Apple, while maintaining enough control to take a piece of the profit from everything you throw on your iDevice.

If Facebook is planning to sell iPhone apps, how will that work with Apple’s current business model? If Facebook is to act like a middle-man, taking its own cut of each app sold and passing on the rest of the profits to Apple that could mean a bump in price for any iOS app sold on the FAC. If the prices are not raised, that would suggest that Apple is taking a hit on the percentage, which hardly seems like something Apple would willingly do.

The same question can be asked for in-app purchases. Currently on iOS in-app purchases work the same way as a direct-app purchase: the developer takes most of the money while Apple takes a decent percentage. It’s intriguing to wonder where Facebook will fit in to all of this. Will an app bought from the Facebook App Center have a different in-app purchase model that filters money to both Apple and Facebook, reducing the cut of the developer? There’s a myriad of questions that we’d love to see the answer to regarding this entire affair. Unfortunately they’re none too forthcoming right now so we’ll probably have to wait until the FAC’s impending full-release.

Overall

At the end of the day Facebook creating its own app store really makes sense. It’s not something that had to happen, but it’s definitely no shock, either. It’s also a move that could prove to see massive, slow-moving repercussions in the smartphone industry. Alternatively, it might ultimately change nothing at all.

Right now we’re mostly just keen to give it a go and put its offerings and overall execution up against pre-existing app marketplaces. If Facebook can come out with anything new or better than what we already have in place then that’s good enough for us. As we’ve seen countless times in the mobile industry good, unique ideas don’t stay unique for too long. It’s a smartphone world and those who take to long to keep up usually end up in dangerous or irretrievably hopeless situations just like WebOS, BlackBerry and Nokia.

Posted in Broadband, Mobile Phones, Tablets | Tagged , , ,
 

HTC One X Review

The HTC One X is HTC’s new Android 4.0 Ice Cream Sandwich (ICS) flagship device. Not only that, but the One X was the world’s first widely-released quad-core smartphone. As such it represents the next generation of the smartphone market and is an exciting indicator of things to come. For the meantime we got our hands on one to find out if it’s all that it’s cracked up to be and if the One X has a chance of taking some of the Android game back off of Samsung and delivering it to the waiting hands of HTC.

HTC One X Physical Design

The HTC One X represents a new approach taken by HTC towards case design. Taking a leaf out of Nokia’s Lumia style-book, the One X is crafted out of a single piece of machined polycarbonate. That means it’s light, feels great to hold, has a smooth surface that doesn’t appear cheap or glossy and it can be colourised without relying on paint. It’s also quite durable, as polycarbonate is capable of absorbing some of the shock. Even if it is scratched the nature of its manufacturing materials means that the obviousness of any external damage will be minimised, as the case is the same colour the whole way through so no discolouration should be evident.

The shape itself is still very HTC, but different enough for us to take notice. From the side the One X almost appears to be convexly curved like the Galaxy Nexus, but in reality the screen is almost flat. We say almost because at the edges there’s a slight fall-off, once again reminiscent of the Nokia Lumia line. This mild rounding makes for an incredibly comfortable experience when holding or using the device. It’s one of those small differences that helps draw the line between a solid smartphone and a premium flagship device.

Being a single piece there’s no tri-colour rear plate this time; the One X is the same colour the whole way around. The front and side edges have been glossed, making for a shinier appearance than the back, but it’s not particularly noticeable.

The USB charging port is found on the left, the volume rocker on the right and the power/lock button sits atop the device. It can occasionally be a bit difficult to hit the power button, but that’s more due to the large size of the One X, rather than any mechanical design flaws.

The speaker at the top of the handset falls away from the screen ever so slightly, allowing the One X to sit quite snugly against the ear without any discomfort. In fact, rather than a raised lip or bezel as we often see, the screen is actually the highest part of the device when sitting flat on a table.

One small problem is that the battery is not removable. It’s not an issue for most users, but a lot of people like the option of grabbing themselves that extra battery for those times when they spend a while in-between charging stations.

Folks with smaller hands should also be weary of the HTC One X’s size. It’s 4.7 inch display makes for a formidable form-factor. We didn’t have any problems with our large, clumsy hands, but we suggest actually physically holding either this phone or one of similar dimensions before deciding on a purchase. You might find it to be just a little too much of a stretch at the end of the day.

Overall we’d have to say that the One X features a wonderfully functional and stylish design. However, we did wonder at the inclusion of the 3 capacitive buttons sitting below the display. As we saw with the Galaxy Nexus, the ICS operating system (OS) allows and even anticipates the implementation of virtual on-screen buttons. We’ll get in to how this affected the user interface (UI) later, but for now we’ll just say that we found it intriguing.

Display and UI

The 4.7 inch 720p HD display of the HTC One X is simply gorgeous. Colours were vibrant, whites were impressively crisp and blacks were handled quite well. Viewing angles were also something that surprised us; the One X’s display didn’t seem to have any angles at which it began to lose image quality. At times it was almost like viewing an incredibly bright sheet of paper and bright it was. The default brightness setting was set at around to thirds of the potential brightness and even that was difficult to view straight-on in anything other than direct sunlight. We ended up setting it to just below half brightness and found that to be more than sufficient for our regular viewing needs.

The One X comes running the Android 4.0 ICS operating system underneath HTC’s very own Sense 4 UI. The mix makes for a wonderfully smooth and visually impressive experience and is probably the best Android interface we’ve used to date.

The standard HTC multi-purpose Lock screen is still there with its shortcuts to Email, Messages, Phone and Camera, as well as the option to simply unlock the phone. With ICS has come the new ability to pull down the notifications bar without first unlocking the phone. This is a fantastic addition and we can’t for the life of us figure out why it hadn’t been implemented on a wide scale before Ice Cream Sandwich. Obviously if you have password or face protection on then the ability to pull down notifications is blocked until your password has been entered or face has been recognised.

We love the idea of resizable widgets brought in with Ice Cream Sandwich. Not every widget can do it just yet, but those that can are customised easily enough. Simply tap and hold the widget, after releasing it small arrows will appear on each side. You can just drag these arrows out to resize. Adding new widgets to Home Screens is easy too. Tap and hold on any Home Screen and a widget menu will pop up. You can add widgets to any home screen from this menu, meaning that you can add multiple widgets to different screens without having to manually switch between them.

The UI itself was quite smooth, but we did find a few problems to do with lag time between making a command and it registering with the handset. Often within an app we would hit a tab, or press the back button and have to wait a few seconds before anything would happen. This became increasingly frustrating when, after a few seconds of nothing, we would hit the back button again several times only to have a chain of ‘Back’ commands suddenly fly out in rapid succession and we’d find ourselves back at the home screen.

Oddly enough, despite the powerful quad-core processor, this is the most lag time we’ve ever experienced with an HTC smartphone between input and registry. At first we considered that it might be due to HTC’s tendency to clutter up the available Home Screens with active and power-hungry widgets. However, after removing as many as we could we noticed no visible improvement in performance in the troubled areas.

To clarify, it’s not as if the HTC One X is a laggy device; far from it. It’s just that within certain apps, even common ones such as Words With Friends, we found it to have considerable lag on occasion. We adjusted to it quite quickly and after a short while it wasn’t so frustrating any more, but it remains nothing short of a curiosity that such a powerful handset would suffer from these kind of problems.

Overall apps launched and closed very quickly and multi-tasking didn’t seem to be a problem. The multi-tasking button that has replaced the Menu button in ICS didn’t actually require that much attention, as the One X seemed to be powerful enough to ignore running any number of processes simultaneously.

Concerning the lack of a Menu button, we were once again thrown in to the realm of minor confusion by the One X. It’s in no way HTC’s fault that Google decided to do away with a static Menu button and introduce the Multitasking key instead. However, Google seems to have intended any issues that would arise from this decision to be tackled by the use of virtual keys.

Virtual keys are what the Galaxy Nexus employs instead of capacitive buttons. Basically a virtual key does the same job as a capacitive button, except it is part of the main display and not a separate and static section of the interface. Virtual keys can change in size, light up when they are pressed, disappear when they are not needed and even have other keys appear alongside them when contextually relevant. This last bit of handy functionality is where the HTC One X seems to fall short.

Due to the lack of a hardware menu button and also the lack of ability to squeeze and on-screen menu button in beside the 3 main keys the One X was often forced to include a black button that ran the length of the bottom of the screen in situations where a menu button was necessary. This might not seem like much, but when one of the selling points of a device is the size of its screen then it would seem appropriate to make best use of that feature, rather than filling it up with unnecessary on-screen buttons. Obviously this was not a fatal flaw, but it’s still a minor issue that we feel could have been easily addressed by HTC.

Don’t let our moaning fool you; the HTC One X functioned quickly, smoothly and admirably for the most part. We might sound like we’re complaining a lot, but that’s just because the One X was such a premium piece of smartphone that all of the little flaws really stood out every time we encountered them. Like we said it’s probably the best Android experience we’ve had to date in terms of general UI navigation and the large 720p display was the proverbial HD cherry that really sealed the deal for us.

Camera

The One X is one of HTC’s new line of smartphones that carries the fancy ImageSense imaging chipset. ImageSense is HTC’s way of finally stepping up to the plate and attempting to wrestle the title of ‘best mobile camera’ from Apple.

Even so, HTC isn’t quite there just yet. The 8MP shooter on the One X was far better than anything we’ve seen from HTC thus far; it’s just not quite as good as the iPhone 4S’ offering just yet. Shots in well-lit areas came out fantastically and dimly-lit situations turned out better pictures than we’ve yet seen on Android with any kind of reliable regularity. We did notice some pretty intense light bleeding for shots with varying brightness, such as an indoor shot with bright sunlight bursting through a window in the background.

Photos could also be taken in rapid succession with an impressive degree of quality, depending on the lighting situation. Shots with flash came out well with minimal discolouration and video quality was comparatively equivalent to picture quality (ie: good in well-lit situations and tolerable in the dark). All in all we’d definitely give the One X’s camera a big thumbs-up and we hope to see this kind of progress continuing on in the Android market.

An added bonus to all of this was that our One X came with an added drop-box perk. Drop-Box is a cloud storage service that, in the context of the One X, acts as a backup for all of your photos and videos taken on your smartphone. Generally Drop-Box subscribers have to pay a fee to get anything over a 2GB storage account, but HTC One X owners will apparently get a full 25GB for no added cost. We, unfortunately, weren’t privilege to this perk as ours was just a review model, but we’re assured that

Battery Power and Heating Issues

Every manufacturer has its demons and for HTC it’s battery power. Traditionally HTC smartphone have suffered from significantly inferior charge retention to their contemporaries, but it’s definitely something that HTC has been making great strides towards improving of late.

The One X is a great example of an HTC smartphone that doesn’t suffer from the mistakes of its forebears. It may boast a large, HD screen and a quad-core processor but it still easily lasted a day when we hit it with medium-to-heavy use. As always removing any unused widgets from the Home Screens is advisable (especially the full-screen animated weather widget), as it will noticeably improve battery life further.

As we expected the HTC One X did have a few heating issues when pressed. Whenever we pushed it with a graphically intensive game, or when it was unsuccessfully searching for an internet connection, we found that the top of the handset heated up quite a bit. It wasn’t as bad as some other devices, such as the Galaxy S II or the Motorola Atrix, but it was still noticeable and, at times, uncomfortable. It’s not a deal-breaking issue but it’s definitely something to keep in mind.

Music and Video

Video playback on the One X was, unsurprisingly, awesome. The incredibly bright 720p display made for fantastic visuals and the large screen really allowed us to immerse ourselves in whatever we were watching. Not much detail to go in other than the fact that colour saturation was great and there was minimal-to-no image bleeding.

We did like the added touch of being able to take a screenshot whenever we wanted. Tapping the screen would bring up the standard menu, with a little shutter button that had been added to the right-hand side. Tapping said button would produce a freeze frame that saved itself in to your video folder. We can’t think of too many uses for it but it’s still a nifty little addition.

The music player was more than functional. It boasted a few aesthetic changes when compared to previous versions of the Sense music app, but overall it was the same old reliable system.

The main screen had 3 options up top: My Phone, SoundHound and TuneIn Radio. My Phone links to your own personal music selection. SoundHound is a music identification program, ie: activate SoundHound whenever you hear a song you want to know the name of and SoundHound will listen in and try to identify the artist and song title for you. TuneIn Radio is your basic modern smartphone Radio app. It has a variety of choices, but we mostly just stuck to our own personal selections.

Browsing and Keyboard

Browsing on the HTC One X was absolutely fantastic. The lengthy screen coupled with vibrant colours, potentially-blinding illumination and 720p HD resolution provided clear and easy website navigation, even on non-mobile sites.

The quad-core processor made short work of pinch-to-zoom commands and the HD resolution meant that even at maximum zoom text came out sharply with barely a whisper of visible pixilation.

On top of processor speed, we found the browser to be generally faster at loading web pages than other high-end devices that we’ve tested on the same network. We’d have to say that this was one of the best mobile browser setups that we’ve ever encountered.

The keyboard also benefitted from the large screen. Portrait-mode wasn’t incredibly easy for our large fingers, as the display is still quite thin compared to its length. However, we didn’t have any problems outside the norm and when switched to landscape-mode our clumsy digits flew across the screen with reassuring accuracy.

We never found the keyboard the lag behind our typing and switching between portrait and landscape was as fast as it was smooth.

The larger screen obviously made tasks like reading emails or messages very easy as well, adding to the overall air of simplicity.

The WhistleOut Opinion

Despite some the occasional bit of lag when executing a command the HTC One X was a simply fantastic smartphone. It looked great and really felt like a premium device when held in the hand. The user interface was, for the most part, smooth and functional. The display was astounding and online activities were functional to awesome. The camera was a significant improvement over previous models and the media integration was solid.

Obviously the heating issue is something to be mindful of, but we didn’t find it to be particularly worse than the current generation of dual-core smartphones so it’s in a way forgivable.

At the end of the day we’d definitely recommend that anyone looking for a new top-end smartphone give the HTC One X some serious consideration. It might be worth waiting till the end of May to see how the Samsung Galaxy S III fares, as well as what Apple has in store for us with its next generation of iPhone come mid-June. But if you’re absolutely after an Android smartphone right now we can’t think of anything better than the HTC One X.

Posted in Mobile Phones, Reviews | Tagged , , , ,
 

Nokia Lumia 710 Review

The Lumia 710 is the mid-range forerunner of Nokia’s new Windows Phone (WP) Lumia range of smartphones. The new WP focus for Nokia brings with it not only a change in overall user experience, but some unique approaches to external design and a subtle feeling of style not seen for a while in the Nokia range.

Physical Design of the Nokia Lumia 710

At first glance the 710 can come off as unremarkable in appearance. If you’re viewing one of the two tonal options – white or black – with a matching back plate then the immediate impression is of a small and standard monochrome smartphone. However, it’s important to note that the 710 has some interesting options for customisation when it comes to the external casing.

While we were unfortunately only graced with a solid black unit, the 710 has a swappable rear plate. The back casing of the phone can be easily removed and replaced with another of different colour. This allows users a form of customisation that hasn’t really been seen before in the mobile market: the ability to customise and personalise the external appearance of their own phone.

We love the idea, as we believe that oftentimes a change is just as good as a holiday. Switching up the colour scheme of your device can actually provide the impression of a new experience and can serve to spice up what you may be beginning to perceive as a stale user interface. It’s not a particularly game-changing innovation, but we are already starting to see companies like Sony follow suit in this department.

Shape-wise the 710 is fairly standard. It’s a bit wider than we’ve come to expect from a smartphone of its size but that can be forgiven when taking the price range in to account. The rubberised rear-plate also seems designed more for impact dispersal and grip rather than keeping a slim profile.

Overall the device is quite small, sporting only a 3.7 inch display. This coupled with the rubberised rear plate the Lumia 710 provides an extremely sure grip. The curved design also provides for a comfortable experience.

One point of interest is that below the screen there are three hardware buttons. Usually with modern handsets we’ll see capacitive buttons here, with perhaps only one physical button in the middle. The three hardware buttons of the Lumia 710 (Back, Home and Search) are all part of the same raised panel. This can actually create a small amount of difficulty when trying to input a command on the fly. We found that we would occasionally press to close to in-between two of the keys and hit the wrong one. It wasn’t a major issue, but we feel like the phone would have benefited by 3 totally separate buttons, rather than 3 buttons sharing one clickable panel.

Display and UI

The display of the Lumia 710, while still offering a resolution of 480×800, is immediately and obviously of lesser quality than the AMOLED screen of the Lumia 800. That’s not to say that it’s a bad screen; it’s actually quite adequate. But colours just don’t share the same vibrancy as found on AMOLED variants. For a smartphone in its range it’s still a solid offering and a resolution of 480×800 is in no-way a drawback when crammed in to the smaller 3.7 inch display of the Lumia 710. Basically it’s a good screen, just not an overly impressive one.

We did find that the Windows Phone UI was a bit less immersive due to the lack of vibrancy from the 710’s non-AMOLED display. We also found that it suffered from the same cramped-feeling that we got from the Lumia 800 – the Windows Phone UI just feels like it was designed for a slightly larger screen. However, the WP user interface is still a relaxing and beautiful experience, even on a standard and small LCD like that on the Lumia 710.

The UI is the standard user interface for the Windows Phone Mango platform. WP boasts a much more unique experience than that found on the iPhone or Android devices, due to its stylish layout and intriguing integration systems.

Third party services like Facebook still manage to give off a very Windows Phone-esque feel when you’re using them. This is because that same WP font is implemented, as well as a similar style of picture and text layout is generally kept across the entire user experience.

Users also have the option of pinning a specific website, or even a page within said website straight to the Home Screen as if it were just another Live Tile. This, coupled with the font and layout retention mentioned before, gives the feeling that you’re never really leaving the Windows Phone system. Rather, the user is left with the impression of a uniformed and complete experience instead of a haphazardly thrown-together mess of separate functionalities.

Notifications are handled similarly to the Android and iOS (iOS 5 or later) operating systems. A drop-down bar appears whenever a new notification is received. This bar can be tapped on to reveal the notification, or ignored and addressed later.

Themes and customisation is one area in which Windows Phone seems to have earned itself an ill-deserved shady reputation. Many users assume, incorrectly, that the WP platform suffers from a crippling lack of options for personalisation. This is most likely because that WP, unlike Android and iOS, does not allow users the option of implementing their own background. Instead, WP uses a colour theme system.

Colour themes come in two varieties: background and foreground. For the background there are the two options of white and black, or “light” and “dark”. The foreground options refer to things like Live Tiles and the Notification bar. There are a variety of colours to choose from. It sounds restrictive, but the first time we tried out this system we actually found it to be a pleasant change of pace. Simply messing around with different background and colour combinations actually provides a surprisingly diverse range of motifs, each of which adds its own kind of character to the interface. It also works fantastically with the idea of changeable rear-plates, as users can easily customise their on-screen aesthetics to match or compliment that of their exterior case.

Camera

The 5MP shooter on the Nokia Lumia 710 is quite passable. As far as 5MP smartphone cameras go we found it to be somewhat above par, but in no way incredibly so. As can really be expected from a mid-ranged device it took good photos in well-lit areas and started to lose quality as it was exposed to more and more dimly-lit situations. We did find that photos taken with flash were of a higher quality than we expected, but once again it wasn’t a high-point of the overall experience.

For video-capture we’d give the Lumia 710 a solid ‘OK’. Once again in well-lit situations it’s capable of turning out decent image quality, but anything darker than a mildly overcast day and it begins to lose image clarity. Auto-focus is also affected in dimmer situations, causing the camera to spend too much time adjusting to new angles or light levels.

Syncing videos and pictures to a desktop or computer is a bit restrictive. Much like with the relationship between an iPhone and iTunes, Windows Phones have to be synced via the Microsoft Zune Player application. It’s not a difficult experience and less-experienced users will probably find it helpful. But anyone with a bit more experience with file access and transferal may find the whole process limiting. However, it’s no more limiting than some of the other mobile options out there and definitely shouldn’t prove an issue to the greater majority of users.

Music on the Nokia Lumia 710

Music is one area where Nokia Windows Phones actually manage to really set themselves apart from other Windows Phone devices. The Nokia Music app offers a unique music experience for its users, namely through the “Gigs” section.

With Nokia Music, users can look up and view upcoming gigs in their immediate vicinity. Right now the acts that are usually included tend to be on the larger-side, but you still get the odd small event thrown in there and we actually noticed an increase in postings since we reviewed the Lumia 800 only a few weeks ago. This gigs section isn’t going to be for everyone, but we honestly love this kind of integration. Making live music gigs more openly available is a great way to get users to go out and experience new social events. We actually found ourselves browsing the gigs section on more than one occasion and taking down mental notes for future performances in our area.

Other than Gigs Nokia Music is quite similar to the standard WP music player; it’s a solid portable music service that can lag a little at times when it comes to switching between menus, but overall works well and plays music smoothly. We appreciated the visuals as well. It’s great to have whatever artist is playing pop up as your lock screen, it adds an element of personalisation that changes depending on what mood you’re in and thus what kind of music you’re playing.

One great piece of functionality for Windows Phones is Zune Pass support. Zune Pass is the subscription-based service offered by Microsoft. Basically users pay a monthly fee and are granted unlimited downloads from Microsoft’s Zune store. These downloaded albums or songs can be installed on either 5 or 7 devices (depending on when you signed up). The catch is that if you ever cancel your subscription they will immediately stop working.

However, for your subscription fee of between $12 and $15 (prices vary depending on region and with time) you’ll also be given a free downloadable album that’s yours to keep forever each month. So basically for the price of one album per month you get one album per month, plus unlimited access to millions of songs as long as your subscription is still valid. It’s a smooth and easy-to-use system and, so far, it’s one of the better streaming services that we’ve sampled on the web. We wouldn’t exactly recommend it for anyone who doesn’t have a Windows Phone, as they wouldn’t be able to take their music with them. However, with Windows Phones having Zune Pass compatibility it suddenly upgrades from a good service to a great one in our books.

Apps and Gaming

As usual apps and gaming on the Windows Phone platform was a little meagre. Being a new operating system (OS), Windows Phone is still in the process of building a solid base of app developers. That being said there is still a large number of games and apps to choose from, you just probably won’t find some of the bigger titles that have become cross-platform between Android and iOS.

One thing that Windows Phone does have going for it when it comes to apps and games is its fantastic try before you buy system. Most titles have a “Try” button sitting next to the “Buy” option. Hitting “Try” will usually give you access to either a demo version of the program, or the full program but with a limited timeframe in which you can use it. What’s great about this is that, say you download a game and spend a couple of hours playing it, if you decide at the end of the trial period that you want it all you have to hit is “buy” and you can usually continue on your way. You won’t have to start again and you generally won’t even have to download anything extra. It’s a solid system that takes a lot of the guess-work that is usually associated with purchasing new games and apps.

Of course the pricing in the Windows Phone Marketplace tends to be a bit higher – around $3.49 for the average title. But we found that the added surety given by the trial system allowed us to decide for sure whether or not we really thought each product was worth what was being asked, making for an overall satisfied experience on our behalf.

Keyboard and Browser

Browsing in Windows Phone is smooth and responsive. The Lumia 710 handles pinch-to-zoom commands quickly and keeps its percentage of screen-width cover constant when switching between portrait and landscape modes.

We’ve become accustomed to larger screens lately and we have to say that switching back to browsing on a 3.7 inch is difficult. A larger screen means more room for text and images, as well as being easier for typing. Even those of us with better vision had trouble reading the captions below images when the 710 was kept in portrait mode, but when we switched to landscape there were no problems.

They  keyboard was equally responsive and didn’t once manage to raise our ire. We found the auto-correct function to be satisfactorily intuitive and the software keypad managed textual input at high speeds. Once again in portrait mode we had a bit of trouble typing, as our large fingers felt cramped on the 3.7 inch display. But in landscape mode things were much easier and we could type away merrily as quickly as we pleased.

The WhistleOut Opinion

Overall we were pleased with the performance of the Nokia Lumia 710. For a mid-range device it was fast, responsive, smooth and as always the Windows Phone UI offered a pleasant and stylish experience.

The camera was at times lacklustre but we didn’t feel that it fell short of the mark for where it sits in the overall smartphone market.

We love the idea of the interchangeable rear-casing for switching up your style and personalising your device just that little bit more. It’s a fantastic premise that we hope to see implemented on more devices in the future and, for a mid-ranger, it should be enough of a feature to make the Lumia 710 stand out more prominently against its competitors.

If you’re after a solid mid-range smartphone then we definitely suggest giving the Lumia 710 a serious look-over during your comparison process. It’s no top-end device, but it certainly offers a solid and smooth experience for the casual smartphone user.

Check out Nokia Lumia 710 Prices, Plans and Deals

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Samsung Galaxy S III Preview

The rumour mill can finally take a rest with the unveiling of the new Samsung Galaxy S3 flagship phone in London. The highly-expected Android superstar might not have lived up to some of the more far-fetched expectations surrounding it, but it still hasn’t failed to impress those that have seen it in action.

Talk of a ceramic external case was almost accurate, with Samsung showing off a new seamless ‘Hyper Glaze’ design that gives the phone the feel of being one single unified piece. Reports right now suggest that most users will want to grab a case with the Galaxy S3 for nothing more than to improve grippiness, but a case is generally a good idea anyway.

Display

As with all high-end Samsung smartphones the screen is really where most of the attention falls and the Galaxy S3 isn’t letting anyone down. The 4.8 inch 720p display is, by all accounts, amazing. A few people are getting hung up on the missing “Plus” at the end of “Super AMOLED”, but to be realistic it really doesn’t make a huge difference. Yes, you can see it when comparing a S-AMOLED Plus against a S-AMOLED if you hold them next to each other, but we’ll take a severely improved resolution over an almost unnoticeable increase in colour vibrancy any day of the week.

Power and Internet

As we expected, the Samsung Galaxy S3 will come toting a quad-core 1.4GHz Exynose processor. That puts it up around the same kind of speed as the HTC One X and other quad-cores. What it has over them all, however, is that unlike the NVIDIA Tegra 3 chip, the Samsung Galaxy S3’s quad-core can support 4G LTE wireless broadband.

That’s right. It’s a quad-core device with real 4G internet. US customers will most likely be happiest to hear this one, but countries like Australia and the UK that have their own fledgling or soon-to-be-launched 4G networks can still appreciate the inclusion of 4G.

Camera

The camera on the Galaxy S3 isn’t the immensely megapixeled monstrosity we’d heard about, but that’s ok. MP is at best a wildly inaccurate way of judging a camera’s quality so we weren’t too taken aback to hear that the GS3 would be sporting something a little more trimmed-down.

What we were intrigued about is some of the features included with the GS3’s new camera software. Among the new goodies is the auto-detection of your friends’ faces. Taking a picture of a friend, or group of friends, will prompt you to send the photo to the people in question, or ask you if you wish to share. You can also tap on their faces and bring up their facebook profile, email or sms from which you can send them the photo or a message regarding the image.

This is both a little creepy and very cool. The idea of Samsung being able to tell who all of our friends are and link it with their contact details is unsettling. Of course we know that companies have been able to do this for a while, but it’s obviously getting to the point where manufacturers like Samsung don’t feel as though they need to keep to the shadows when using their ability to detect and identify everyone in your life from a photograph.

The prompt to send the image to them, or the ability to access their profiles straight away by tapping their face is actually pretty cool. While it’s still part of the whole creepy factor, it cuts out a lot of steps in the social media sharing process. It’s a great idea by Samsung and we hope that it works reliably.

S Voice

S Voice is Samsung’s answer to Siri. Absolutely no word just yet on how well this technology works, as demonstrations have been indefinite at best. More on this at a later date.

Other Features

Perhaps the two most notable other features are the eye-tracking ‘smart-stay’ software and the ‘direct call’ function.

Smart Stay is a feature whereby the screen remains unlocked so long as you are looking at it. The phone actually uses the front camera to track your eye movements and will not lock while you’re staring at the screen. Creepy? Check. Awesome? Check.

Direct Call is a more simple bit of functionality. Go to call someone, get their number on the screen and then simply lift the phone to your ear. This cuts out exactly 1 tap, meaning that you don’t have to tap on a number once you have it displayed.

Overall So Far

So far the Galaxy S3 sounds like a fantastic contender for the Android throne. One paper it has almost everything that the HTC One X has, but edges it out with more features and 4G LTE support (with a quad-core processor). It even has a slightly bigger screen.

It’s  not the incredible super-phone that many fans were hoping for, but big-release smartphones almost never live up to the hype. We definitely expect the Galaxy S3 to retake Samsung’s position at the top of the Android ladder. The real question now is: can it take on the iPhone 5? In quality, probably. In popularity, almost definitely not.

UPDATE: Here are what some folks who’ve already had hands-on experience with the Galaxy S III had to say:

Fortunately, this time Samsung’s put more focus on the appearance, build quality, battery life and practicality of its latest flagship device, so we can somewhat forgive the missing “plus” in the HD Super AMOLED display. Also, don’t forget that unlike the One X, the slimmer Galaxy S III comes with microSD expansion and a removable 2,100mAh battery!

- Richard Lai, Engadget

The lock screen is unusually configurable. Remember the Samsung Continuum for Verizon, the phone with a little secondary ticker running along the bottom? You can give the Galaxy S III a news ticker, too. I’m happy with finding more ways to use that 4.8-inch HD screen.

Sascha Segan, PCmag

I spent about 15 minutes using the new handset, and came away impressed by its ambition levels, but not its aesthetics. The S III is packed with clever new features, but I wasn’t wowed by either the phone’s UI or industrial design.

- Nathan Olivarez-Giles, Wired

Our first impression was that it was noticeably faster than the HTC One X, and this was backed by the benchmark results from Quadrant, which measures CPU, memory, I/O and graphics performance. The Galaxy S III achieved the best results we’ve seen yet from an Android device, with a score of 5432. This beats other quad-core devices we’ve tested by a comfortable margin, namely the HTC One X (3657) and the Asus Eee Pad Transformer Prime (3724) – higher numbers are better

- Jenneth Orantia, SMH

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Aus Gov Investigating Digital Pricing

If you’ve been following our blog for a while then you’d know that digital media distribution within Australia is a subject that is quite close to our hearts. We’ve discussed it in relation to the problems being faced by Game, why we love Zune Pass on Windows Phones, our distinct lack of video streaming services in Australia and most recently regarding our excitement at Spotify’s impending, if ambiguously scheduled, release.

Specifically in our article regarding Game, we discussed the sometimes huge differences in price between a product sold in Australia and the same product sold elsewhere in the world. Traditionally, Aussies have had to shell out cash in larger quantities for products and services that other nations see for a fraction of the price. In the past this was seen as a necessary evil of living in a remote country. The cost of shipping a product to Australia, an often distant country that offers a relatively small potential customer base, is a more than satisfactory reason for jacking prices up. Not only did the products need to be physically transferred here, but then also transported all around our massive nation to our spread-out population.

In the digital age we haven’t seen a particularly large drop in this trend. For a while, in the gaming industry, consumers benefitted from digitally-downloadable copies of video game titles, receiving similar prices to other countries like the US or UK. However, even this practice has recently started to revert to its less-balanced past with prices starting to approach their old levels down-under.

Companies like Apple and Microsoft are also guilty of charging Australian customers significantly more for non-gaming digital products. The general claim made by such companies is that the cost of setting up support centres, local taxes & duties and the small size of the Australian market call for greater prices. It’s a fair enough argument, but when you actually sit down and look at the numbers it immediately begins to lose its validity.

In a picture posted by the SMH last Tuesday, prices of Microsoft Office 2010 Professional, Mac OSX Server v10.6 Snow Leopard and the album Greatest Hits of Richard Claption on iTunes are compared. The comparison was as follows:

Microsoft Office 2010 Professional
  • US – $349
  • AUS – $849
Mac OSX Server v10.6 Snow Leopard (by Apple)
  • US – $499
  • AUS – $699
Greatest Hits of Richard Claption on iTunes
  • US – $9.99
  • AUS – $24

As you can see the prices are substantially different. So different, in fact, that one has to wonder how this kind of thing has been going on for so long.

The simplest answer is that Australians are just used to paying more for the same product. We’ve done it for as long as we can remember, so even now that we’ve entered the age of digital distribution we’ve reached a point where many of us aren’t even questioning how much our products cost in comparison to global pricing standards.

Luckily for Australia as a whole, many of the younger generation have apparently been vocally opposing the trend. It’s become enough of an issue that the Minister for Communications, Stephen Conroy, has signed off on a parliamentary inquiry on the matter. Major software and IT-related companies will be asked to explain their current digital marketing model and justify the high cost of digital products supplied to Australian customers.

Right now everything is in the preliminary stages, but it’s extremely reassuring to see that the government has finally turned its attention towards regulating digital distribution on behalf of the Australian population, rather than focusing on protecting the digital rights of businesses with things like anti-piracy laws. After all, one of the best ways to fight piracy is to offer a better distribution network to the population. Once media content becomes both easier and cheaper to get hold of there’s a likely chance that piracy will drop.

We don’t expect piracy to stop or even be significantly affected; we don’t really think that anything can stop it at this point. But actions like this serve to not only protect the Australian population from paying inflated costs for standard products, but encourage Internet users to start focusing on more mainstream avenues for the appropriation of digital entertainment mediums.

We’re 100% behind parliament’s decision to finally look in to this matter. It took them long enough and there’s no guarantee that anything will come of it, but for now we’re going to remain cautiously optimistic that the spotlight is, for once, focusing on the right issues when it comes to the World Wide Web in Australia.

Source: SMH

Posted in Broadband, Mobile Phones, Tablets | Tagged ,
 

Spotify Coming to Australia

Spotify is a music streaming application that gives users access to free music streaming, as well options for syncing and downloading music for offline use that come with a monthly fee. The service is very similar to Microsoft’s Zune Pass in many respects, but isn’t limited to the Windows Phone platform when it comes to mobile use.

Spotify seems to take the music streaming approach a little further, with a heavy and very simple focus on sharing music with your friends. Not only can you send a song to a friend, you can also make playlists that are viewable by the public, so that others can enjoy them too.

Probably our favourite function so far is the ability to create collaborative playlists. A collab playlist is one that is accessible and modifiable by multiple users. It’s a great way to create a party playlist that has a bit for everyone, or even just a little something between you and someone special. There’s really a bunch of situations we can think of where this would be extremely handy, but most of all it really does sound like a bit of casual fun to be had with your mates or family.

Syncing music to a device is relatively easy enough and can be controlled manually. You can even sync your home iTunes account with Spotify, so you won’t lose any of your current music or playlists by making the switch.

YouTube Preview Image

We think that Spotify sounds fantastic. Obviously we’re yet to actually test it out as it hasn’t made it to Aussie shores, but it sounds like the exact kind of streaming service that Australia really needs to start embracing. Looking at countries like the US where streaming services are abundant, it’s beginning to become a little embarrassing that Australia is falling so far behind the curve when it comes to modes of media distribution. The internet is the future and it’s time Australia started embracing it with a bit more fervour.

Streaming/syncing services like Spotify and Zune Pass that allow the user to pay a monthly fee, rather than paying for a whole album where only a tiny amount cost of which of which goes to the artist anyway, is a fantastic way to offer more media to Aussie consumers. Not only that, but it’s been long argued that much of the problem with internet piracy stems from deficiencies in distribution rather than a lack of willingness to pay. When it’s easier to click a button and get satisfaction than it is buy the product then it’s obvious which route many folk are going to choose. Spotify takes that excuse away and doesn’t even charge the user that much in the process. $10 a month really isn’t that much to most people in the grand scheme of things.

Pricing and Availability

Spotify has been around for a while now in Europe and more recently in the US. Pricing tends to sit at around $4.99 for the Unlimited package, or $9.99 for the Premium. The Free package is obviously free, but has limitations such as advertisements placed on it.

Unlimited offers users unlimited streaming, but doesn’t allow for device syncing and offline use.

Premium affords the user absolutely everything that Spotify has to offer. That means crazy playlists, unlimited music streaming, offline use and mobile device streaming. Some folk might think that $9.99 sounds like a lot to pay per month, but when you compare it to something like Zune Pass or Sony Music Limited, both of which are around $12 per month, it starts to sound pretty good.

Right now we unfortunately have no idea when Spotify will be available within our fair shores, just that it’s on its way. If you’re keen you can head on over to Spotify.com and sign up to be notified regarding availability. All it takes is entering an email address at the top of the screen.

So far we’re loving the sound of Spotify, although the jury will remain out until we actually get our greedy hands on it. That being said, it’s seen some great success and popularity in Europe and the US, so they must be doing something right. Now if only we could get something like this for film and TV series…

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BB10 and BlackBerry World

It’s difficult to judge the quality of a product or validity of a demonstration when taking an initial look at a yet-to-be released product. “New” and “ground-breaking” services in the tech world often fail to live up to their hype, or prove less effective in reality than in presentation. Keeping this in mind, we’d have to say that we’re still surprised and even impressed by some of the stuff RIM has been showing off at BlackBerry world this week. Even if what we’ve seen doesn’t live up to its first impression, we’ve at least seen the level of presentation that we’ve come to expect from the big players like Apple, Google, HTC and Samsung.

One of the more immediately promising developments was the announcement of the BB10 Dev Alpha handset. BB10 is the completely new QNX-based operating system (OS) that RIM has developed to replace the out-dated and failing BlackBerry OS. The Dev Alpha unit is a smartphone designed purely to get developers a head-start on app-creation for BB10 and is likely also intended to reassure potential developers that this time RIM will be fronting a truly top-end smartphone in terms of hardware.

Not much is really known about what the BB10 Dev Alpha has under its hood. However, we do know that it sports a 4.2 inch 768×1280 display. For clarification that’s a resolution superior to 720p and thus also crams in more pixels than just about every highest-end smartphone in the market right now.

RIM has also addressed one of the biggest challenges any fledgling mobile OS faces: app support. It’s absolutely key to get developers on board as quickly as possible when launching a new OS, as a lot of what we do these days with our smartphones goes beyond simple texting, talking or browsing. To help the initial stages along RIM has guaranteed that any developer who releases an official BlackBerry app on BB10 that make at least $10 000 in the first year, providing that the app itself makes at least $1000 without assistance. RIM plans to do this by reimbursing any dev that falls between the one thousand and ten thousand dollar mark. So an app that makes just $8000 will be reimbursed $2000. This is a solid-sounding approach and while it probably won’t be enough to attract the bigger names in app development right now, it could help assuage the fears of some of the smaller but still reliable publishers out there.

BB10 will also support some pretty slick-sounding multitasking, something that should be helped out by the Dev Alpha’s 1GB of RAM. Background processes are viewable at a swipe, meaning that it’s much easier for a user to simply glance at what’s running with more ease than in other OSes like Windows Phone (WP) and Android. A similar method can also be employed for opening recently-launched apps. We find this kind of thing promising, as it sounds like RIM is focusing on a fluid and intuitive user interface (UI), but is also coming up with its own new ideas and systems, rather than just copying from the competition wholesale.

In true BlackBerry style RIM also seems to have focused heavily on the keypad. There will still apparently be hardware keypad devices for all those die-hard fans, but the software keyboard looks pretty intriguing as well.

The predictive text function has the ability to learn and adapt to your hand movements, as well as the kind of language you usually use. It’s something we’ve seen before, but it’s good to see RIM introducing a modern software keyboard, rather than a catch-up model. There’s also a slick swiping method of switching between letters, symbols and letters. Swiping up and down on the keypad allows users to access the extra symbols quickly, rather than having to tap on a small button down in the corner of the screen. Swiping to the left will also delete the previous word, which is a function that we feel would definitely improve some of the typing options we’ve seen out there right now.

So far we’d have to say that BB10 looks promising, but we’ll hold off on judgement until more information is available. There’s still a long way to go until the full picture comes in to view and it takes more than just a good screen and fancy keyboard/multitasking support to make a solid mobile OS. We’re certainly hopeful that BB10 will prove to be the saviour that RIM so desperately needs but if it isn’t then the BlackBerry line has some tough times ahead.

Posted in Mobile Phones, Tablets | Tagged , , ,
 

Sucked In…Never Again

UPDATE AND PICTURE below

Yesterday I got sucked into clicking on this Groupon advertisement below (I’m not a Groupon subscriber or buyer).

“How are they offering 70% off airfares?” I thought. “Is this some secret?”

Spoiler alert. It’s not.

I had to give over my email address to get any further to see the flights. I did.

Once inside, I only found a couple of bundled travel packages with 7 day stays in Bali and Thailand and no such way to see any discounted flights at all to any of the top destinations, just a bunch of hotel clearances like available at qantas.com, FlightCentre or Getaway travel.

Within 24 hours, I’ve been hit with a couple of groupon emails that I did not subscribe to which are pushing all types of junk (below) and no flights. I’m unsubscribing now.

So, that got us to thinking…we also do a lot of advertising. If you’ve ever seen a WhistleOut ad that you thought was misleading or was not what it purported to be, please send us a note and we’ll respond to you straight away.

With any complaints about our ads we’ll want to work out what went wrong and how to improve as this Groupon experience was pretty rubbish. Send any feedback about our advertising to contact at whistleout dot com.

Pounded by email on anything but flights

UPDATE

Since giving over my email address (which was the only way to get through to promised flights at 70% off) I’ve now been bombarded by 59 emails from Groupon to date with no flights sent to me once, nor were flights available on the landing page. They’ve thrown every piece of junk under the sun at me 3-4 times per day with no 70% off flights sent through to me once. Fail.

Guys, you’re ruining email marketing for everyone…and you’re probably guilty of ‘bait and switch’ under the Trade Practices Act. Here’s the example that the ACCC gives of illegal bait and switch:

…unscrupulous retailers will sometimes advertise goods at a bargain price with the sole intention of attracting customers to their store knowing that they cannot supply the advertised goods to a reasonable number of consumers. This is called a ‘bait and switch’ scam.

The emails keep coming

[caption id="attachment_6836" align="aligncenter" width="700" caption="And coming..."][/caption]

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